Chapter 7: Echoes in the Static

Chapter 7: Echoes in the Static

June 30, 20251 min read

The signal came in pulses—too clean for background radiation, too structured for natural interference. The Ferox Dominion’s deep-space array had long since stopped expecting miracles, but this wasn’t a miracle. It was a rhythm. A frequency not found on any known spectrum, buried beneath the static hum of dead satellites and ruined starships.

It called them by name.

At first, it was dismissed as phantom code—old war transmissions bouncing off debris. But as it persisted, curiosity curdled into obsession. Dreams began to mimic the rhythm. Engineers swore they heard voices through their terminals. A lush, untouched planet emerged from behind a solar curtain: Denzaga. Its biosphere was too perfect. No decay. No rot. Just silence that felt… full.

For Queen Lovegood, this was more than anomaly—it was prophecy. Earth was dying. Her people were desperate. And here was a world calling out through space and mind. Not asking for help. Daring them to arrive.

They didn’t realize they were answering a question they were never meant to hear.

Chance Edwards is the co-creator and lore architect behind The Call of the Void: Denzaga. A builder of worlds forged from struggle and imagination, his writing draws on personal battles with depression to craft narratives that are haunting, meaningful, and deeply human. Through each faction, each war cry, and each whispered echo from the Void, Chance channels a message: that even in ruin, there is a fight worth having. His goal? To create a strategy board game that brings people together, sparks reflection, and turns silence into story.

Chance Edwards

Chance Edwards is the co-creator and lore architect behind The Call of the Void: Denzaga. A builder of worlds forged from struggle and imagination, his writing draws on personal battles with depression to craft narratives that are haunting, meaningful, and deeply human. Through each faction, each war cry, and each whispered echo from the Void, Chance channels a message: that even in ruin, there is a fight worth having. His goal? To create a strategy board game that brings people together, sparks reflection, and turns silence into story.

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